Slot Machine Game Java Negative Number

02.12.2020by

jSlots is 2k of jQuery slot machine magic. It turns any list (<ol> or <ul>) into a slot machine!

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  1. Slot Machine Java Code
  2. Slot Machine Simulation Java Program

Enhance output to look like a real slot machine. Enhance getReal to be more efficient. Create an ENUM to represent reel type and change parameter type to method getReel. What changes would need to be made to play a slot machine with 4 reels? Determine the algorithim flaw with the output. Related examples. Initialize array; Format a number. Farming In The Jefferson Years, also known as just 'Farm Game,' was a farming simulator that my US History teacher made, and the first game I coded individually in Java. Since it is my first game, it was bound to be coded horribly from the very start. However, it works, and that's all that mattered back in the Jefferson Years. To calculate the winnings:If all three numbers on the slot machine are the same, then. Add 1 to the number on the slot, and then multiply it by the amount of the bet. As an example, if the number shown on all three slots is 4, and the user has bet $2.00, then the winnings would be $10.00. (4 + 1). $2.00. To enter the game on the upper screen, press the 'Game with Bonuses' button. If the Chameleon symbol appears on this screen, the number of prize lines on the upper screen goes up to 8 during five gaming sessions. The number of games with 8 lines can be accumulated if more chameleons appear, up to a maximum of 9. So I decided to write a game I was playing on my old Nokia E50 phone, a Slot Game. This slot game I was playing on my phone was really simple. It had only 3 slots with different items in each. You had to push the Spin button in order to spin the slots, and you would win a small amount of coins if two or three slots were alike.

Options

These are the options, with their default values, and what they do

Usage

Attach jQuery (successfully tested down to v1.4.1)

Attach jSlots plugin

Attach easing plugin (optional but HIGHLY recommended for nice animation)

Create a list and an element that will spin the slots

Target the list and make it a jSlot!

Styling is up to you, but jSlots supplies a jSlots-wrapper div around your lists that should get overflow: hidden and a height set on it. Here are some recommended styles:

Published

Greenhorn
posted 9 months ago
Hello. In my computer science class, we have an assignment to make a Slot Machine with objects but I'm having some trouble. I already got a lot of it done but I'm not really sure where to go from here. Can someone please help? Below are links to the two .java files on PasteBin and a link to a PDF of the project rubric in google drive. Thanks for the help in advance!
https://pastebin.com/sDwMFQiG slotmachine.java
https://pastebin.com/EWFJKg87 SlotRunner.java
https://drive.google.com/file/d/1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX/view?usp=sharing Slot Machine Rubric
Bartender
posted 9 months ago
Please cut and paste the code into a post, and UseCodeTags (<-link).
What's the program supposed to do when you run it?
Sheriff
posted 9 months ago

Slot Machine Java Code

Welcome to the Ranch!
You said you got a lot of it done, please show us exactly what you got done.

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions How to Answer Questions Format Your Code

Greenhorn
Slot Machine Game Java Negative Numberposted 9 months ago
What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something like 'spin x: orange grape cherry, you lost' It will keep running until you win. to win, you have to have all 3 reels be the same ex.'spin x: cherry cherry cherry, you won' and then stop running. For this, there are 2 files, SlotRunner, which will utilize the SlotMachine class and spit out the values of the 3 reels/tell me whether or not I won, and the SlotMachine class is what contains most of the code that actually does stuff. What I've done so far is setup the 2 classes like my CompSci teacher asked and tried adding some stuff of my own. Although most of what I've done hasn't worked. I would have just asked my CompSci teacher but he sent out an email a few hours ago saying he's out sick but to still work on the Slot Machine stuff. I already said the basic needs for the Slot Machine but Here's the actual rubric. https://drive.google.com/open?id=1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX I don't really need help with part b of the rubric because i don't really plan on doing it. I just need to get at least a 70 on the assignment.
The Slot Machine runner class:

The actual Slot Machine Class
Bartender
posted 9 months ago
So, it seems like you need to be able to display one spin as a starting point. What are you missing in order to do that?
Sheriff
Slot Machine Game Java Negative Numberposted 9 months ago
That looks like the starter code you were given. None of the parts that the student is supposed to do have been done. You should know that this site exists to help people learn. That means we don't allow anyone here to provide solutions for you to pass for your own work. We'll only help you work through any problems you encounter as you try to solve the problem yourself, with code that you wrote yourself.
So, what are having trouble with?

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions How to Answer Questions Format Your Code

Bartender
posted 9 months ago

Slot Machine Simulation Java Program

In general development work flow, you pick a small starting point, implement it, get it to compile, get it to run, and test it till it works, BEFORE going on to adding the next piece. I notice many places that won't compile in your code so it seems you haven't followed this process. You may need to start over and select only one of the basic methods and go through the steps till it's completely debugged.
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